To innovate and create, it may be the best of times
在攜手構建人類命運共同體的過程中
When building a community of shared future for mankind
各國的文化開始緊密相連
Different cultures began to go hand in hand
文化消費正成為推動全球經濟增長的重要動力
Cultural consumption is becoming an important driving force
更重要的是
這是屬于你的最好的時代
For you, it is the best of times.
無論你是商業高手或是創業小白
Commercial ace or novice
無論是擁有一個不錯的創業點子
還是背靠一個優秀的創業團隊
Only idea in mind or excellent team in hand
無論是想得到業內大咖的專業指導
還是想與全球優秀青年、創業者交流切磋
Want professional guidance or communication with peers
我們通通歡迎!
現在 機會來了!
Here is a perfect chance!
第六屆“匯創青春”國際賽商業類分賽暨首屆“文創·無界”全球青年文創創業大賽
今日正式啟動!
The 6th ‘Think Youth’ International Competition of Business Division and The 1st 'Infinity' Global Youth Cultural, Creative & Entrepreneurship Competition is officially launched today! 一、比賽介紹
Competition Introduction
第六屆“匯創青春”國際賽商業類分賽暨首屆“文創·無界”全球青年文創創業大賽,依托于中共上海市教育衛生工作委員會、上海市教育委員會主辦的第六屆“匯創青春”上海大學生文化創意作品展示活動。 本次創業大賽以“文創·無界”為主題,旨在激勵全球學生團體、優秀創業青年將優質文化內容與不同行業的相結合,通過創新、創意激發行業潛力,探索能夠產生更大經濟效益和社會效益的商業模式。大賽致力于為優秀的創業項目提供展示平臺和進一步孵化的機會,并為熱愛文創產業的學生提供一個跨界融合的交流平臺和學習機會。 With the theme of "Infinity", this Entrepreneurship Competition aims to encourage global student and outstanding youth entrepreneurs to combine high-quality cultural content with different industries, stimulate industry potential through innovation and creativity, and explore business models that can produce great economic and social benefits. The competition is dedicated to providing a display platform and further incubation opportunities for outstanding entrepreneurial projects, and providing learning opportunities for students who love cultural and creative industries.
二、參賽資格
Qualification
本次大賽向18-36周歲的全球青年學生開放報名,不限國籍、年級和專業。參賽者可以個人或團體的名義參加,其中項目團隊人數不超過5人,團隊負責人需要將團隊所有成員的信息填寫入報名表中。參賽者須為該項目的第一創始人,或受其委托參賽且為項目核心團隊成員。 我們鼓勵更多不同專業、具備多元學科背景的同學積極參與,一起突破學科壁壘,將“文創·無界”的內涵拓展到更多的實際應用中。 This competition is open to global young students aged 18-36, regardless of nationality, grade or major. Participants can participate in the name of individuals or groups, with no more than 5 members per team. Team leaders shall fill in the information of all team members in the application form. Participants must be the first founder of the project, or be entrusted to participate in the competition and be core members of the project. We encourage students with multi-disciplinary backgrounds to actively participate, and to break through the disciplinary barriers together. 三、作品要求
Project Requirements
(一)
創業項目定位 Project Orientation
一方面,選手們可以借助文創賦能其他產業,比如“文創+旅游”、“文創+鄉村振興”、“文創+教育”等。另一方面,選手們也可以著眼于當前文創產業與新模式、新科技的融合,解決當下或未來文創產業的痛點,釋放其潛力,進一步挖掘商業價值。 On the one hand, participants can promote other industries such as tourism, rural revitalization, education and so on by the combination with the cultural and creative industry. On the other hand, participants can also focus on the innovative model and the use of advanced technology in cultural and creative industry. Participants can try satisfying the current or futural needs of the cultural and creative industry by using these methods and explore their commercial value. (二)
1、Originality: The project should be an original project without any intellectual property disputes. It will not infringe others' intellectual property rights, ownership, use right and disposal right. The legal liability arising from it shall be borne by the participants themselves.
2、Feasibility: The project needs to have strong practicality, feasibility and certain investment value.
3、Perspicacity: The project should use new technology. It is in line with market prospects and national policy planning.
4、Innovativeness: The project uses innovative methods to solve practical problems. (三)
Individual participants / teams are required to submit a PPT (unlimited pages) in PDF form to show the business plan. The business plan presented in PPT should include but not limited to the following parts (for reference only)
(1) Background: briefly describe the existing market pain points, analyze the necessity and application value of the project.
(2) Market analysis: analyzing market from the aspects of market status, competitive product analysis and user research.
(3) Project Introduction: briefly introduce the core competitiveness of the project, the user value, the stage of the project and the future planning.
(4) Business Model: introduce how the project creates value and how the value can be realized to form a sustainable business closed loop.
(5) Financial analysis: show income forecast, cost forecast, profit forecast and cash flow analysis.
(6) Organizational structure: introduce the background, resume and division of labor of the core team members, and highlight the professionalism and execution of the team.
02
所有參賽選手/團隊需提交一個2分鐘的視頻,內容包括對團隊的簡短介紹以及對團隊創業項目的精準描述。
All the participants are required to submit a video of 2 minutes, which contains a brief introduction of team members and a precise description of the project.
Please pack your files in a folder and send them in a compressed package. The mail and compressed package should be named as "Project Name+Team Name+School".
Click on the left corner (https://pan.baidu.com/s/1M9Ra2TEGOv3yx9iGixzDoQ)to read the original text and enter the password “ypen” to get the application form.Your application should be submitted to infinity_lifegeek@163.com before 23:59, 6/14/2021.
One champion, two first runners-up and three second runners-up will be selected in this competition. The committee will offer a 5000-yuan cash reward for the champion, a 2500-yuan cash reward for the first runner-up and a 1500-yuan cash reward for the second runner-up. Moreover, each member of the winning team will receive an honorary certificate. In addition to cash rewards, excellent projects will be well incubated by Shanghai ZIZHU VENTURE CAPITAL CO., LTD. Their teams can enjoy free offices and be introduced to investors. 五、比賽亮點
入圍決賽之后,我們將會邀請數位經驗豐富的創業導師,開展“文創·無界”創業訓練營,對入圍決賽的團隊進行線上針對性指導,協助優化創業項目,帶領選手走好比賽的最后一公里。 This competition adopts the way of "learn by practice, practice while learn ", and novices can also start their projects quickly. During the competition, a themed lecture, given by well-known scholars and experts in the cultural and creative industry, will be held to help competitors have a better understanding of the industry and better plan their projects. It will discuss several topics in a thought-provoking way. Students interested in the lecture can scan the QR code at the end of the text and join the WeChat group to get the latest lecture information. For those finalists, an online training camp will be held for them, in which several experienced entrepreneurs will help them better plan and carry out their projects. 六、賽程安排
This competition provides real-time WeChat group Q&A. If you want to know more about the competition or communicate with other contestants, please scan the QR code below to add the assistant, and note "School+Grade+Name" (e.g., Shanghai Jiao Tong University--first year of postgraduate study--Zhang San), then you will be invited to the group soon! (本次比賽最終解釋權歸主辦單位所有)
(The final explanation right of this competition is reserved by the host.)
主辦單位 Host
中共上海市教育衛生工作委員會
Shanghai Municipal Commission of Education and Health, China
上海市教育委員會
Shanghai Municipal Education Commission
承辦單位 Organizer
上海交通大學
Shanghai Jiao Tong University
上海交大-南加州大學文化創意產業學院
USC-SJTU Institute of Cultural & Creative Industries
支持單位 Supporter
德必集團
Shanghai DOBE Cultural & Creative Industry Development Co., Ltd.